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Showing posts with label question. Show all posts
Showing posts with label question. Show all posts

Sunday, November 7, 2010

Master Q - Shipping

Senior:
- How do we reduce the amount of pollution that cargo ships/vessels produce during their wait to unload the cargo?

I am interested in learning about the process cargo ships goes through when entering a port for unloading their cargo. My main focus is to see how much pollution they emit and how that could be reduced.

Junior:

1. How many cargo ships exist in the world?

2. How many containers are shipped a year?

3. How much does a cargo ship cost? And per day?

4. What is being done today to prevent pollution of cargo ships?

5. What shipping companies are doing something against pollution?

6. How many people are affected by pollution from industrial ships? And who?

7. What is the future of cargo ships?

8. What is the future of goods transportation?

9. How many cargo ships are affected by piracy?

10. How does pirates get on board cargo ships?

11. What is being done to prevent pirates to come onboard?

12. What about those 10.000 containers that gets lost every year?

13. Is anyone trying to find them?

14. What is the reason they fall over board?

15. Does it matter that we lose 10.000 out of 100 million?

16. Where is the “typical” place/situation containers get lost?

17. How much sun (shine) does it take to make a Kwh.

18. What exist on land similar to what could be implemented on a ship?

19. How much fuel is a cargo ship burning from port to port?

20. What is the difference between bunker fuel and regular fuel?

Friday, November 5, 2010

Han / The Big Question and Research Questions / Sangyun Han

The Big Question:
Why do kids need a new user experience? Is an interactive toy the answer?

The Research Questions:
01. What kinds of toys will help kids learn?
02. Who and which age group of kids can be the best target user group? under age 5? under age 14?
03. What kind of toy products kids (user) and their parents (buyer) want?
04. What lessons can be learned by playing with the product?
05. What can be a visible result or invisible result after use of the product?
06. How does the product integrate with our local environments?
07. How can I measure the educational level of playing with the toys?
08. Where and when kids go into a group and play together?
09. How many and what kind of sensors do I need for making a new user experience?
10. How can an interactive toy give kids a new user experience and a new joy?
11. How can an interactive toy give kids a benefit? Is it good for education?

Sangyun Han