The Big Question:
Why do kids need a new user experience? Is an interactive toy the answer?
The Research Questions:
01. What kinds of toys will help kids learn?
02. Who and which age group of kids can be the best target user group? under age 5? under age 14?
03. What kind of toy products kids (user) and their parents (buyer) want?
04. What lessons can be learned by playing with the product?
05. What can be a visible result or invisible result after use of the product?
06. How does the product integrate with our local environments?
07. How can I measure the educational level of playing with the toys?
08. Where and when kids go into a group and play together?
09. How many and what kind of sensors do I need for making a new user experience?
10. How can an interactive toy give kids a new user experience and a new joy?
11. How can an interactive toy give kids a benefit? Is it good for education?
Sangyun Han